Custom Enchants

Discussion in 'General Discussion' started by Westbourne, Oct 6, 2020.

Thread Status:
Not open for further replies.
  1. Westbourne

    Westbourne Helper
    Helper

    Joined:
    Nov 4, 2018
    Messages:
    16
    Likes Received:
    13
    Custom Enchants

    This is a list of Custom Enchants that are available on tools and armour from our crates in-game.

    A short description for each Custom Enchant has been provided.

    If there are any Custom Enchants missing from this list, please message me on Discord.

    Information about Custom Enchants

    Tools with custom enchants applied cannot be combined to upgrade the enchants (Bleed II + Bleed II will not create Bleed III). Combining tools in an anvil will only combine the vanilla enchants, and the output tool will only have the custom enchants from the input tool in slot 1.

    The Custom Enchants below are listed in alphabetical order.
     
    #1 Westbourne, Oct 6, 2020
    Last edited: Oct 6, 2020
    jam8munch and Spoooeeee like this.
  2. Westbourne

    Westbourne Helper
    Helper

    Joined:
    Nov 4, 2018
    Messages:
    16
    Likes Received:
    13
    Adrenaline (Max Level: 5)

    A PVP enchant. When equipped, upon taking damage from an opponent whilst on low health, there is a chance to give you a Speed and Health boost.
    Higher levels of this enchant increase the chance of this occurring.

    Angelic (Max Level: 5)

    Active: A PVP Enchant. When equipped, upon taking damage from an opponent, you have a chance of healing health over time.
    Passive: Heals a small amount of health over time.

    Auto Smelt (Max Level: 3)

    When equipped, has a 20% chance to automatically smelt an ore when mined.
    Higher levels of this enchant increase the % chance of an ore automatically smelting.


    Aquatic (Max Level: 1)

    When equipped, allows the user to have permanent Water Breathing, as if the user had consumed a Water Breathing potion with infinite duration.
    Also known as Mermaid.

    Arrow Break (Max Level: 6)

    A PVP Enchant. When equipped, incoming arrows from opponents have a chance to bounce off and deal no damage.
    Higher levels of this enchant increase the chance of this occurring.

    Arrow Lifesteal (Max Level: 5)

    A PVP enchant. When equipped, upon hitting an opponent with an arrow there is a chance to steal some of the opponent's health, causing them to take damage and you to regain health.
    Higher levels of this enchant increase the amount of health stolen.

    Assassins Blade (Max Level: 5)

    A PVP enchant. When equipped, you will deal damaged scaled off of how close you are to your opponent, scaling to a maximum of 2.00x. You will deal less damage than normal if you are more than 1 blocks away from your opponent.
    Higher levels of this enchant increase the damage scaling.

    Barbarian Slam (Max Level: 4)

    A PVP enchant. When equipped, will deal additional damage against opponents that are also wielding an axe.
    Higher levels of this enchant increase the damage.

    Blacksmith (Max Level: 5)

    A PVP enchant. When equipped, when damaging an opponent, you have chance of repairing your most damaged armour piece by 2 durability points. If this occurs, your attack will only deal half damage.
    Higher levels of this enchant increase the chance of this occurring.

    Bleed (Max Level: 6)

    A PVP enchant. When equipped, upon hitting an opponent there is a chance to afflict the Bleed debuff on them, decreasing their movement speed.
    Higher levels of this enchant increase the duration of the Bleed debuff applied.

    Blessed (Max Level: 4)

    A PVP enchant. When equipped, when an opponent hits you, there is a chance that all debuffs against you will be removed.
    Higher levels of this enchant increase the chance of this occurring.

    Blindness (Max Level: 3)

    A PVP enchant. When equipped, upon hitting an opponent there is a chance to afflict the Blindness debuff on them for a short period of time, causing them to be unable to see further than a few feet.
    Higher levels of this enchant increase the duration of the Blindness debuff applied.

    Cactus (Max Level: 2)

    A PVP enchant. When equipped, this item will reflect damage taken back at your opponent. This is like the effect provided by Thorns (Vanilla) and can stack with Thorns. Unlike Thorns, this enchant will not reduce the durability of your armour.
    Higher levels of this enchant increase the damage reflected at the opponent.

    Combat Medic (Max Level: 3)

    A PVP enchant. When equipped, upon taking damage from an opponent, you have a chance to be healed. This chance scales with the amount of HP that you are on.
    Higher levels of this enchant increase the amount healed.

    Creepers Revenge (Max Level: 8)

    A PVP enchant. When equipped, if an opponent hits you whilst you are on low health there is a chance that Creepers will spawn around you to attack your opponent.
    Higher levels of this enchant increase the chance of this occurring.

    Cursed (Max Level: 5)

    A PVP enchant. When equipped, if an opponent hits you whilst you are on low health, there is a chance to give you strength and resistance for a short period.
    Higher levels of this enchant increase chance of this occurring.

    Darkness (Max Level: 5)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to give your opponent the Wither effect for a short period of time, causing them to take tick damage.
    Higher levels of this enchant increase the duration of wither effect.

    Deathbringer (Max Level: 3)

    A PVP Enchant. When equipped, upon damaging an opponent there is a chance that your damage output will be tripled.
    Higher levels of this enchant increase chance of this happening.

    Demonic Lifesteal (Max Level: 3)

    A PVP Enchant. Like the Lifesteal enchant but heals HP at a much higher rate.
    Higher levels of this enchant increase the chance of this occurring.

    Divine Enlightened (Max Level: 3)

    A PVP enchant. When equipped, upon taking damage from an opponent, there is a chance that you will heal (at a much higher rate than Enlightened). This requires Enlightened III to also be used for this to take effect.
    Higher levels of this enchant increase the chance of this happening.

    Dodge (Max Level: 5)

    A PVP Enchant. When equipped, if an opponent hits you with a physical attack, there is a chance that you will dodge the attack and take no damage from your opponent.
    Higher levels of this enchant increase the chance of this occurring.

    Eagle Eye (Max Level: 5)

    A PVP Enchant. When equipped, upon damaging an opponent there is a chance to deal a small amount of damage to all your opponent's armour pieces. This effect scales on how far away you are from your opponent.
    Higher levels of this enchant increase the chance of this occurring.

    Enlightened (Max Level: 3)

    A PVP enchant. When equipped, you have a chance to be healed when an opponent hits you.
    Higher levels of this enchant increase the chance of this occurring.

    Exp Steal (Max Level: 5)

    When equipped, upon damaging an opponent, you have a chance to steal some of your enemy's experience.
    Higher levels of this enchant increase the amount of XP that you steal.

    Experience (Max Level: 5)

    When equipped, upon breaking blocks with this tool, you have a chance of gaining 4.00 experience
    Higher levels of this enchant increase the amount of XP that you get.

    Explosive Arrows (Max Level: 5)

    A PVP enchant. When equipped, upon firing an arrow, there is a chance that the arrow will explode upon hitting an opponent, dealing AoE explosion damage.
    Higher levels of this enchant increase the chance of this occurring.

    Final Blow (Max Level: 7)

    A PVP enchant. When equipped, upon damaging an opponent that is on low health, there is a chance that the hit will be an instant kill.
    Higher levels of this enchant increase the chance of this occuring.

    Fire Spirits (Max Level: 10)

    A PVP enchant. When equipped, if an opponent hits you there is a chance that Blazes will spawn around you to attack your opponent.
    Higher levels of this enchant increase the chance of this occurring.

    Forged (Max Level: 10)

    When equipped, this item will degrade much slower than it would otherwise. This is like the effect provided by Unbreaking (Vanilla) and can stack with Unbreaking.
    Higher levels of this enchant further slow the degradation speed.

    Frozen (Max Level: 3)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to freeze the opponent for a short period of time, afflicting them with the Slowness effect.
    Higher levels of this enchant increase the duration of the Slowness effect.

    Guided Rocket Escape (Max Level: 3)

    A PVP enchant. When equipped, and when you are on low health, you have a chance of being knocked up and back away from your opponent to safety. Neither you nor your opponent will take any damage from this rocket blast.
    HIgher levels of this enchant increase the duration of this blast by 3s per level.

    Haste (Max Level: 3)

    When equipped, allows the user to have permanent Haste, as if the user had consumed a Haste potion, or was under the Haste effect from a beacon, with infinite duration. This allows you to swing your tools faster.
    Higher levels of this enchant increase the strength of Haste received.

    Hardened (Max Level: 3)

    When equipped, this item will take less durability damage per hit. This is like the effect provided by Unbreaking (Vanilla) and can stack with Unbreaking.
    Higher levels of this enchant further reduce the durability damage.

    Headless (Max Level: 3)

    A PVP enchant. When equipped, upon defeating your opponent, you have a chance of receiving their player head.
    Higher levels of this enchant increase the chance of this occurring.
     
    #2 Westbourne, Oct 6, 2020
    Last edited by a moderator: Oct 12, 2020
    jam8munch likes this.
  3. Westbourne

    Westbourne Helper
    Helper

    Joined:
    Nov 4, 2018
    Messages:
    16
    Likes Received:
    13
    Hellfire (Max Level: 5)

    A PVP enchant. When equipped, arrows have a chance to be turned into explosive fireballs.
    Higher levels of this enchant increase the chance of this happening.

    Insomnia (Max Level: 7)

    A PVP enchant. When equipped, upon hitting an opponent you there is a chance they will suffer from the Slowness, Fatigue and Nausea effects.
    Higher levels of this enchant increase the chance of this happening.

    Jetpack (Max Level: 3)

    A PVP enchant. When equipped, and when you are on low health, you have a chance of being knocked up and back away from your opponent to safety. Neither you nor your opponent will take any damage from this rocket blast.
    Higher levels of this enchant increase the duration of this blast by 1s per level.

    Legion (Max Level: 5)

    A PVP enchant. When equipped, upon hitting an opponent with an arrow there is a chance to spawn a volley of arrows in a cone which travel towards your opponent, causing them to take damage extra damage.
    Higher levels of this enchant increase the chance of this happening.

    Lifesteal (Max Level: 5)

    A PVP enchant. When equipped, upon hitting an opponent there is a chance to steal some of the opponent's health, causing them to take damage and you to regain health.
    Higher levels of this enchant increase the chance of this happening.

    Lucky (Max Level: 4)

    When equipped, upon killing mobs, you will receive additional experience.
    Higher levels of this enchantment increase the experience gained.

    Magician (Max Level: 5)

    A PVP enchant. When equipped, upon taking damage from an opponent there is a chance to teleport directly behind your opponent and take them by surprise.
    Higher levels of this enchant increase the chance of this happening.

    Magnet (Max Level: 5)

    A PVP enchant. When equipped, upon taking damage from an opponent there is a chance to chance to grapple an enemy towards you, or trap them for 5s.
    Higher levels of this enchant increase the chance of this happening.

    Mega Heavy (Max Level: 5)

    A PVP enchant. When equipped, you will take 5% less damage from bows.
    Each level of this enchant further decreases the damage taken by 10% per level. This enchantment is stackable across all armour pieces.

    Molten Lava (Max Level: 4)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to set the opponent on fire for a short period of time, causing them to take tick damage.
    Higher levels of this enchant increase the duration of fire.

    Night Vision (Max Level: 1)

    When equipped, allows the user to have permanent Night Vision, as if the user had consumed a Night Vision potion with infinite duration.

    Obsidian Destroyer (Max Level: 3)

    When equipped, there is a chance to instantly break obsidian blocks.
    Higher levels of this enchant increase the chance of this happening.

    Overload (Max Level: 3)

    When equipped, gives you extra health.
    Each level of overload gives you two hearts (4 HP).

    Planetary Deathbringer (Max Level: 3)

    A PVP enchant. When equipped, upon damaging an opponent, there is a chance to deal 2.5x damage. This requires the Deathbringer III enchant on a weapon to activate.
    Higher levels of this enchant increase the chance of this happening.

    Poison (Max Level: 3)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to poison the opponent for a short period of time, afflicting them with the Poison debuff and causing them to take tick damage.
    Higher levels of this enchant increase the duration of poison.

    Poisoned (Max Level: 4)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to poison the opponent for a short period of time, afflicting them with the Poison debuff and causing them to take tick damage.
    Higher levels of this enchant increase the duration of poison.

    Poison Arrows (Max Level: 3)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to poison the opponent for a short period of time, afflicting them with the Poison debuff and causing them to take tick damage.
    Higher levels of this enchant increase the duration of poison.

    Pummel (Max Level: 3)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to freeze the opponent for a short period of time, afflicting them with the Slowness effect.
    Higher levels of this enchant increase the duration of the Slowness effect.

    Quick Blade (Max Level: 3)

    A PVP enchant. When equipped, upon damaging an opponent, there is a chance you will attack again instantly. All custom enchants can take effect on either hit.
    Higher levels of this enchant increase the chance of this happening.

    Repel (Max Level: 3)

    Active: A PVP enchant. When equipped, upon successfully blocking an incoming attack, there is a chance that you will completely negate the damage.
    Passive: A PVP enchant. When equipped, upon taking damage from an opponent, there is a chance to reflect the attack back on the attacker.
    Higher levels of this enchant increase the chance of this happening.

    Reinforced (Max Level: 4)

    A PVP enchant. When equipped, upon getting attacked by an opponent with an axe, you will take less damage.
    This enchant decreases the damage taken by 10% per level.

    Quick Shot (Max Level: 5)

    When equipped, you will draw a bow faster than normal.
    Higher levels of this enchant increase the speed at which you draw a bow.

    Ragdoll (Max Level: 4)

    A PVP enchant. When equipped, upon getting attacked by an opponent, you will be pushed back further than normal.
    Higher levels of this enchant increase the distance you are pushed back by.

    Rations (Max Level: 3)

    Active: When equipped, you will gain more food points when consuming food.
    Passive: Heals a small amount of hunger over time.
    Higher levels of this enchantment increase the extra food points gained from consuming food.

    Recycle (Max Level: 5)

    When equipped, if this equipment breaks, there is a chance that the item will be replenished with full durability.
    Higher levels of this enchant increase the chance of this happening.

    Shockwave (Max Level: 5)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to send out a shockwave, knocking the opponent back away from you.
    Higher levels of this enchant increase the chance of this occurring.

    Shuffle (Max Level: 5)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to randomly shuffle all the items in your opponent's hot bar.
    Higher levels of this enchant increase the chance of this occurring.

    Silence (Max Level: 4)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to stop all the opponent's custom enchants from activating, preventing them from being inflicted by them.
    Higher levels of this enchant increase the chance of this occurring.

    Smoke Bomb (Max Level: 8)

    A PVP enchant. When equipped, if an opponent hits you whilst you are low on HP, there is a chance to spawn a “Smoke Cloud” to distract enemies. Blinding them and causing them to get "High" applying nausea and an upside down PoV.
    Higher levels of this enchant increase the chance of this occurring. The chance also inversely scales with the amount of HP you have.

    Speedy (Max Level: 3)

    When equipped, allows the user to have permanent Speed, as if the user had consumed a Speed potion with infinite duration.
    Each level of this enchantment increases the strength of Speed received.

    Sponge (Max Level: 3)

    A PVP Enchant. When equipped, if an opponent hits you there is a chance that you will dodge the attack and take no damage from your opponent.
    Higher levels of this enchant increase the chance of this occurring.

    Springs (Max Level: 3)

    When equipped, allows the user to have permanent Jump Boost, as if the user had consumed a Jump Boost potion with infinite duration.
    Each level of this enchantment increases the strength of Jump Boost received.

    Snared (Max Level: 4)

    A PVP enchant. When equipped, upon hitting an opponent, there is a chance to afflict the opponent with the Slowness and Fatigue debuffs.
    Higher levels of this enchant increase the chance of this occurring.

    Stormcaller (Max Level: 4)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to strike your opponent with lightning, causing them to take damage.


    If you can read this message, spoooeeee is a naughty boy.
     
    #3 Westbourne, Oct 6, 2020
    Last edited by a moderator: Oct 12, 2020
    jam8munch likes this.
  4. Westbourne

    Westbourne Helper
    Helper

    Joined:
    Nov 4, 2018
    Messages:
    16
    Likes Received:
    13
    Telekinetic (Max Level: 4)

    When equipped, when items drop, they will be placed directly in your inventory without you having to pick them up.
    Higher levels of this enchant increase the radius at which this takes effect.

    Trapped (Max Level: 4)

    A PVP enchant. When equipped, upon hitting an opponent, there is a chance to afflict the Slowness debuff on them.
    Higher levels of this enchant increase the chance of this occurring.

    Undead Souls (Max Level: 5)

    A PVP enchant. When equipped, if an opponent hits you there is a chance that Zombies will spawn around you to attack your opponent.
    Higher levels of this enchant increase the chance of this occurring.

    Valor (Max Level: 5)

    A PVP enchant. When equipped, you will reduce incoming damage. Higher levels of this enchant will decrease incoming damage, scaling up to 5% at level 5.
    This is stackable across all armour pieces, up to a maximum of 4 stacks.

    Vampire (Max Level: 3)

    A PVP enchant. When equipped, upon attacking an opponent there is a chance that you will be healed by 2.5 hearts (5HP) a few seconds after your attack.
    Higher levels of this enchant increase the chance of this occuring.

    Weakened (Max Level: 5)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to give your opponent the Weakness effect for a short period of time, as if they had consumed a Weakness potion, causing them to deal less damage for the duration.
    Higher levels of this enchant increase the chance of this occurring.

    Web Walker (Max Level: 1)

    When equipped, when walking through cobwebs, you will travel much faster than usual.
    Higher levels of this enchant increase the speed at which you travel through them.

    Wither (Max Level: 5)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to give your opponent the Wither effect for a short period of time, as if they had been attacked by a wither skeleton, causing them to take tick damage.
    Higher levels of this enchant increase the duration of wither effect.

    Withered (Max Level: 5)

    A PVP enchant. When equipped, if an opponent hits you there is a chance to give your opponent the Wither effect for a short period of time, as if they had been attacked by a wither skeleton, causing them to take tick damage.
    Higher levels of this enchant increase the duration of wither effect.
     
    #4 Westbourne, Oct 6, 2020
    Last edited by a moderator: Oct 12, 2020
    jam8munch likes this.
Thread Status:
Not open for further replies.

Share This Page